![Buccaneer dredge paladins](https://cdn2.cdnme.se/5447227/9-3/12_64e61dfbddf2b3652190246e.png)
![buccaneer dredge paladins buccaneer dredge paladins](https://i.pinimg.com/originals/a5/f2/eb/a5f2eb26e82cb60607257be6f9ff38e1.jpg)
I think that there are a lot of decks going wide on one hand, and this is one of the few ways rogue can deal with that, but on the other hand it’s “just 1 damage” on the other other hand, sometimes 1 damage is all you need.
![buccaneer dredge paladins buccaneer dredge paladins](https://i.redd.it/si7x1qmhxb621.jpg)
But for the time being, the better statline + possibility to discover outs from Hench-clan seems better to me. If slow, big, threats become more common, then there might be more of a need for them to get in. Speaking of sunkeneer, I gave their spots to Hench-clan, since Sunkeneer does seem kinda slow given what we’ve seen in the theorycraft. One of the spots is kinda flexible, I’ve put in Viper for the time being because I expect a lot of paladins being around and for the mirror match, but it could easily fit something other meta relevant like Sunkeneer.
![Buccaneer dredge paladins](https://cdn2.cdnme.se/5447227/9-3/12_64e61dfbddf2b3652190246e.png)